Replay
Play back screen captures of your runs directly inside RefleK's.
Overview
The Replay feature records a screen capture of your KovaaK's runs and plays them back inside RefleK's, letting you watch exactly what happened during any scenario — your crosshair placement, target transitions, and overall movement — frame by frame.
How It Works
When replay recording is enabled, RefleK's captures your screen at a high rate during your runs. The capture is saved locally alongside your run data and can be played back from the replay viewer.
Performance & Resource Usage
Replay is designed to be as performant and resource-efficient as possible. The capture pipeline uses GPU encoding to record your screen, so there is no significant impact on your CPU or game performance while recording.
Even while actively recording a run, the additional RAM usage is only around 50 MB — the feature is extremely lightweight during capture.
During playback, you may notice a higher increase in RAM usage. This is because the video is rendered through the webview, which allocates additional memory to decode and display the capture smoothly.
- Disk space — capture files are stored locally and will accumulate over time; you can delete individual captures after watching them from the replay viewer
- GPU-accelerated capture — encoding is handled by your GPU, keeping CPU overhead to a minimum during recording
Playback Controls
Once a run has a replay capture, you can:
- Play / Pause — watch the run at normal speed
- Speed control — slow down to study movements or speed up to skip through
- Scrub — jump to any moment in the run
- Full-screen mode — expand the replay for a closer look
Data & Privacy
All replay captures are stored locally on your machine. RefleK's does not upload or share your screen captures anywhere. You can delete individual captures after watching them from the replay viewer.